GRIMVECTOR

How to play

Defeat every enemy in a wave, resupply at the south wall, then activate the terminal to continue. Survive all five stages to complete the campaign.

Desktop controls

InputAction
WASDMove
MouseAim; click the game to lock the pointer
Left clickFire
Right clickAim through a purchased 2× scope
SpaceJump / double jump / kick off a wall
ShiftDash
CSlide while moving
RReload
GThrow a grenade
1–9 / mouse wheelSwitch weapon
EBuy or use the aimed-at shop item, forge or wave terminal
EscRelease the pointer / pause

Touch controls

Move with the left stick. Drag the right side of the game to aim. The Fire, Jump, Dash, Slide, Reload, Grenade and Weapon buttons handle combat. Tap the 2× button to toggle a purchased scope. The Use button appears when an item or terminal is within reach and aimed at.

Use Settings to adjust touch sensitivity and button size. Try the full-window link on the Play page if browser space feels cramped.

Build a movement chain

  1. Hold a movement direction to accelerate.
  2. Slide once you have speed, then jump to carry that momentum.
  3. Steer in the air and use a dash to change position quickly.
  4. Jump beside a wall while moving along it to trigger automatic wall running. Jump again to kick away.

Wall running lasts up to 1.6 seconds before landing resets its duration. A head-on approach does not trigger it. You can disable automatic wall running in Settings.

Shop and forge

After clearing a wave, wait for the shutters at the south wall to open. Move close to a displayed item and aim at it to see its price. Press E or tap Use to purchase. Ammunition has a reserve limit; grenades are limited to six.

The forge costs $500 per reroll. It replaces the current damage and fire-rate bonuses rather than adding to them. Consider keeping a strong roll instead of spending every reward immediately. The carbine and LMG can also use a purchased 2× scope.

Bosses and relics

Every fourth campaign wave is a boss fight. Leave the central landing pad when the descent warning appears. Watch floor markers, use cover against lasers and jump over shockwaves. At half health, bosses become enraged.

BossReward
Iron Gate WardenArtemis Bow — arrow rain
MinotaurZeus Bolt — lightning
CerberusHephaestus Cannon — lava
Steel TitanPoseidon Trident — tidal waves
ChronosChronos Cannon — time effects

Relic effects trigger when firing and have their own cooldown. After the campaign, the terminal starts free play.

If controls or performance feel wrong

Play Grimvector