How to play
Defeat every enemy in a wave, resupply at the south wall, then activate the terminal to continue. Survive all five stages to complete the campaign.
Desktop controls
| Input | Action |
|---|---|
| WASD | Move |
| Mouse | Aim; click the game to lock the pointer |
| Left click | Fire |
| Right click | Aim through a purchased 2× scope |
| Space | Jump / double jump / kick off a wall |
| Shift | Dash |
| C | Slide while moving |
| R | Reload |
| G | Throw a grenade |
| 1–9 / mouse wheel | Switch weapon |
| E | Buy or use the aimed-at shop item, forge or wave terminal |
| Esc | Release the pointer / pause |
Touch controls
Move with the left stick. Drag the right side of the game to aim. The Fire, Jump, Dash, Slide, Reload, Grenade and Weapon buttons handle combat. Tap the 2× button to toggle a purchased scope. The Use button appears when an item or terminal is within reach and aimed at.
Use Settings to adjust touch sensitivity and button size. Try the full-window link on the Play page if browser space feels cramped.
Build a movement chain
- Hold a movement direction to accelerate.
- Slide once you have speed, then jump to carry that momentum.
- Steer in the air and use a dash to change position quickly.
- Jump beside a wall while moving along it to trigger automatic wall running. Jump again to kick away.
Wall running lasts up to 1.6 seconds before landing resets its duration. A head-on approach does not trigger it. You can disable automatic wall running in Settings.
Shop and forge
After clearing a wave, wait for the shutters at the south wall to open. Move close to a displayed item and aim at it to see its price. Press E or tap Use to purchase. Ammunition has a reserve limit; grenades are limited to six.
The forge costs $500 per reroll. It replaces the current damage and fire-rate bonuses rather than adding to them. Consider keeping a strong roll instead of spending every reward immediately. The carbine and LMG can also use a purchased 2× scope.
Bosses and relics
Every fourth campaign wave is a boss fight. Leave the central landing pad when the descent warning appears. Watch floor markers, use cover against lasers and jump over shockwaves. At half health, bosses become enraged.
| Boss | Reward |
|---|---|
| Iron Gate Warden | Artemis Bow — arrow rain |
| Minotaur | Zeus Bolt — lightning |
| Cerberus | Hephaestus Cannon — lava |
| Steel Titan | Poseidon Trident — tidal waves |
| Chronos | Chronos Cannon — time effects |
Relic effects trigger when firing and have their own cooldown. After the campaign, the terminal starts free play.
If controls or performance feel wrong
- Click the game to capture the mouse; Esc releases it.
- Reduce the frame limit or adjust sensitivity in Settings.
- If embedded controls fail, open the game in the full window.
- If WebGL is unavailable or the graphics context is lost, reopen the game in an up-to-date browser with WebGL enabled.